CHIMERA ANKH
BLOODBATH!
Ornate crimson armor, complete robes and plastoid helmet that cobbles itself onto you as you activate it. The layered crimson armor is a high-tech onion-skin of Amaranthine, impregnated with conductive wire-paths that, once powered, create an intense local magnetic field. Once this energy-intensive field activates, the powered plates can deflect energy. Even a lightning bolt will glance off, though a directed thrust can penetrate the shell. The mag-coils are costly, the plates heavy, and mag-field exposure is ultimately painful to the wearer. This Ankh also has the ability to release the Evil Seed, a corrupting rain of energy from the Core, and can drain enemies' souls. This branches off into a massive soul draining technique called the "Soul Harvest", which drains the souls of everyone in the area into the Chimera Ankh. Agdayne can also control anyone who has a sufficient amount of this armors shards imbued within them, and as such if someone contained Chimera's shards and was killed, he could even revive them as an undead warrior. In the end of the Mithras Saga, when Agdayne had almost reached his full power his Aegis raided the Separatist resources and stole the Seed, cursing multiple planets and effectively making entire worlds collapse into glass, making it impossible for sentient things to exist there. These worlds were blighted to the point where not even the merest insect could live upon its surface.
This Ankh boats an arsenal of melee weapons that were high-tech versions of unpowered analogs found in primitive societies across the galaxy, such as long vibro-voulgues, elector-bisentos with an electro-plasma energy filament running along the blade's edge --flailing Bilari electro-chain whips, and heavy double-bladed vibro-arbir blades that could be separated into dagger-like single-bladed weapons.
This Ankh boats an arsenal of melee weapons that were high-tech versions of unpowered analogs found in primitive societies across the galaxy, such as long vibro-voulgues, elector-bisentos with an electro-plasma energy filament running along the blade's edge --flailing Bilari electro-chain whips, and heavy double-bladed vibro-arbir blades that could be separated into dagger-like single-bladed weapons.
SEED
The Seed is a device made by the Chimera Ankh and contains Blight Energy that is the prime material of the Blind Eternities. It functions by being primed, then detonating, turning all organic matter around it into glass. Despite being on the small side, to the extent where it can fit in the cuirass compartment of the armor, its small size belies its power. When it goes off, it's with the blast-range being equivalent to that of a human tactical nuke. When the Seed is set to blow, the magnetic field sustaining and guiding the shell (the outside of the seed) collapses, and, depending on how powerful the release of energy is, the initial zone of impact is obliterated instantly. The areas outside of the initial impact zone are affected by the heat wave generated by the blast; depending on the range, those closest outside of the blast zone are instantly killed by the intense heat. The topsoil in the impact zone and other surface geology become molten and are converted into a mineral called lechatelierite, which is similar to glass. The surrounding areas are blasted with intense heat and are burned. The blast is accompanied by intense radiation, measured in tens of millions of roentgens. Subsequently, the atmosphere is saturated with millions of tons of ash, debris, and soot that are thrown up from the initial impact, blocking sunlight and dramatically lowering the amount of sunlight reaching the planets surface, subjecting it to an impact winter. As the ground zero area cools, the surface is covered by extensive areas of molten soil. Since the formation of the Separatist Syndicate, the Separatists have used their ship-borne Seeds to threaten lesser species into a truce and their eventual induction into the Syndicate. The Lekgolo were the first to be threatened with such destruction because of their transgressions against Isu technology before becoming the first outside species to join the Separatists. The Unggoy almost faced orbital bombardment for their rebellion.
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aftermath
The brittle black shit on the outskirts of the huge swathes of destruction Agdayne leaves behind isn't actually glass, of course. It's what you get when you melt everything in the area into a chemical soup and let it cool and harden on its own--more like obsidian from a volcano than anything else."
--Thel Vadam, on the aftermath of a planet's glassing.
The destructive process of bombarding the surface of a planet with plasma leaves the surface unable to recover to its former state without re-terraforming. During the glassing of a planet the Seed focuses on destroying the ecosystem of a planet, and will spend a considerable amount of time vaporizing any bodies of water the planet may possess, or at least reduces the remaining water to small, ash-choked pools. The deeper the body of water is, the more time it will take to vaporize it. Once the Seed has finished the surface is dead, devoid of any life. From orbit the world is simply a series of grays, blacks, and reds, everything on the surface is charred and the air is littered with ash and dust. The ash and material left behind from the glassing resembles obsidian. The glassing process does not render a world completely smooth; typically, internal scaffolding from structures can be found poking out of the "glass". The glass takes an extended period of time to cool down—as was the case with Draco III, where portions of the partially glassed planet was still hot nine years after its bombardment. It is even possible for the atmosphere of a planet to boil away, or more correctly, suffer atmospheric escape from the process. Glassed planets with an intact atmosphere often experience extreme weather phenomena, namely enormous storms.