sagitta
Nostalgia as a weapon of farming. Style as a hallmark of victory.
Like the other Isu artifacts, this weapon does not require a sheath or any other carry-on equipment, as it can be summoned by the Crux of the user. Sagitta is a "Crescent Moon Spade," or a "Zen Staff," a long pole with a flat spade-like blade on one end and a smaller crescent shaped blade on the other. This served two purposes in Nibiru when Pathfinder Priests would carry them: if they came upon a corpse in the road, they could properly bury it with rites, and the large implement could serve as a weapon for defense against beasties. Those that wield Sagitta folow the path that winds between peace and hate, maintaining restraint before unleashing the storm within. Pacifist wielders of this weapon invoke sacred runes to evade conflict and bring blissful calm to endless strife.
-Elude--Enter a floating meditative stance with Sagitta, activating the sound of wind chimes in the air. This stance causes incoming enemy attacks to harmlessly phase through your body, relative to the direction the user is facing himself--and only while you are not attacking. Attacks coming from the side or behind you will knock you out of this stance and inflict damage.
-Lull--Release a calming wave of energy that slows enemies until they fall into a slumber or pacify incoming attacks made of energy, scattering them back into the world. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
-Project Attack--Teleport your attack onto any surface, or swipe the air with Sagitta in order to make a slice in the air that will only activate when an opponent walks into it. Set up traps with the ladder ability and send out projectile slices with the former.
-Elude--Enter a floating meditative stance with Sagitta, activating the sound of wind chimes in the air. This stance causes incoming enemy attacks to harmlessly phase through your body, relative to the direction the user is facing himself--and only while you are not attacking. Attacks coming from the side or behind you will knock you out of this stance and inflict damage.
-Lull--Release a calming wave of energy that slows enemies until they fall into a slumber or pacify incoming attacks made of energy, scattering them back into the world. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
-Project Attack--Teleport your attack onto any surface, or swipe the air with Sagitta in order to make a slice in the air that will only activate when an opponent walks into it. Set up traps with the ladder ability and send out projectile slices with the former.